This picture with a widebody Lamborghini Countach I've captured specifically for the release of the Camera Toolkit for Need for Speed Unbound to showcase some of the Toolkit's features.
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By the author of the toolkit, Archie, there was no other task other than "showcase the new IGCS Depth of Field", which I personally was asking for since early 2023. This IGCS DoF is a must-have for any picture.
While my main goal was to showcase the IGCS DoF, I also took the advantage of a few other features the Camera Toolkit offers: custom lights spawning and car parts animation which allowed me to open the door.
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Now, some more details about the IGCS Depth of Field.
- Regular real-time depth of field has a lot of issues, for example: it ignores alpha textures (glass in this picture), so it either blurs the background and the glass, or it doesn't blur the background that is overlapped by the glass. With IGCS DoF, it's no more a problem - the background is perfectly blurred, while the glass is perfectly crisp. There's glass in the spoiler and glass in the car windows.
- Ghosting / halo around the car is a common issue too where edges of an object in focus are getting blurred, but that's not an issue for the IGCS DoF.
- Reflections. It's a massive thing, which provides a lot of depth to any scene. With a regular real-time depth of field, the car reflections were getting blurred along with the surface (water, asphalt). With the IGCS DoF - not anymore. If an object is in focus in the world, its reflection in the asphalt has to be in focus as well, while foreground should be blurred.
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The lights were spawned and placed directly in game via the Camera Toolkit. The skybox has been changed (rotated) via the Camera Toolkit. Traffic lights and other objects have been removed via the Reshade Shader Toggler. The picture was retouched in photoshop.
Also, initially, for the "before-after" collage, I forgot to take a few picture without the custom lighting and some other changes, so the next day I had to reshoot the picture, which caused the car to move slightly.